TutorialsEnemy AI: chasing a player without Navigation2D or A* pathfindingMaking a game where your enemies need to chase the player? This starts out easy, make the enemy run towards the player! ...283d ago
TutorialsProcedural generation with Godot: Create dungeons using a BSP TreeA few months back we wrote an article showing how we created procedural caves in Godot using Cellular Automata. Today we ...294d ago
AnnouncementsAnnouncing Helms of Fury!To kick off our first post for 2020 we are happy to announce our upcoming indie game: Helms of Fury!About the GameHelms of...303d ago