After a little more than 3 years in development, we are excited to announce that Helms of Fury is coming to Kickstarter!!This Kickstarter will be the biggest reveal of our game so far, with information on the knights, level design, progression systems, and much more. The page will also include teases for some of the min...
Making a game where your enemies need to chase the player? This starts out easy, make the enemy run towards the player! But what happens when they are behind a tree? Or around the corner of a wall? Well, now your enemy looks quite silly as it is stuck against the object, running in place. Not good!To solve this, you...
A few months back we wrote an article showing how we created procedural caves in Godot using Cellular Automata. Today we wanted to share a follow up, showing how to generate dungeons using a BSP Tree.What is a BSP Tree? I like this articles explanation, so rather than writing a bunch of paragraphs, I'll refer you to th...
To kick off our first post for 2020 we are happy to announce our upcoming indie game: Helms of Fury!About the GameHelms of Fury is a dungeon crawling rogue-lite with a focus on
fast combat, discovering items and combining runes to create insanely
powerful builds. Made to be replayed, you battle your way through
pr...
Creating gameplay gifs that look decent on Twitter can be a bit of a challenge, so we thought we would share a few things we learned while making them for our own game.So first a quick note on the process of creating a gif:You record footage from your game, say a 5 minute video.You extract a 10 second clip to show.You co...
Want to make a procedurally generated level for your game that includes caves or forests? We did too, and here's how we learned to do it using Godot!First we looked to see what info was already available; and while there is a lot of great resources like RogueBasin, few of them covered Godot or GDscript. Fortunately, GDs...
Ahoy and welcome to the first post from A Bit Awake! We
are a new indie studio from Toronto that is using the Godot engine to create our first game. Helms of Fury is a rogue-lite that takes place in a fantasy setting, where you play as one of three knights who collect abilities and power-ups to grow stronger, fighti...