DevlogApril Devlog: Game Scaling, Char Select, ControlsWelcome to the April devlog for Helms of Fury! This month we worked on scaling our game to multiple resolutions, the char...25d ago
DevlogMarch Devlog: Kickstarter Rewards + Char SelectWelcome to the March devlog for Helms of Fury! This month we chatted with backers about their design rewards, started i...56d ago
DevlogFebruary Devlog: More Abilities + Level ContentWelcome to our Helms of Fury devlog for February! This month we focused on adding more content to the game; more abilit...87d ago
DevlogJanuary Devlog: Bugfixes, Boss Fights and More!Hey everyone! Welcome to our first Helms of Fury devlog, hope your year is off to a great start! We got a few things t...117d ago
TutorialsCreate a 2D Minimap with Fog of War in GodotWant to add a minimap to your Godot game, with simple fog of war reveal? Then this is the perfect tutorial for you! =)sim...221d ago
AnnouncementsHelms of Fury Kickstarter date + trailer!This blog has been quiet for a bit too long.. but that ends today, as we finally have some exciting news to share!After ...226d ago
AnnouncementsHelms of Fury is coming to Kickstarter!After a little more than 3 years in development, we are excited to announce that Helms of Fury is coming to Kickstarter!!T...457d ago
TutorialsEnemy AI: chasing a player without Navigation2D or A* pathfindingMaking a game where your enemies need to chase the player? This starts out easy, make the enemy run towards the player! ...2y ago
TutorialsProcedural generation with Godot: Create dungeons using a BSP TreeA few months back we wrote an article showing how we created procedural caves in Godot using Cellular Automata. Today we ...2y ago
AnnouncementsAnnouncing Helms of Fury!To kick off our first post for 2020 we are happy to announce our upcoming indie game: Helms of Fury!About the GameHelms of...2y ago
TutorialsHow we make GIFs for TwitterCreating gameplay gifs that look decent on Twitter can be a bit of a challenge, so we thought we would share a few things ...2y ago
TutorialsProcedural generation with Godot: Creating caves with Cellular AutomataWant to make a procedurally generated level for your game that includes caves or forests? We did too, and here's how we l...2y ago
AnnouncementsAhoy World!Ahoy and welcome to the first post from A Bit Awake! We are a new indie studio from Toronto that is using the Godot eng...2y ago